Kartalit

A small studio · 2026

We make the things people actually open.

Games, websites, and the quiet software that sits between them. A rough idea comes in. Something you can ship goes out.

Games

Original titles and careful ports. The first second of input, a menu that stays out of the way, a build that leaves the studio.

Sites

Product pages, journals, small web apps. Fast and plain. Finished, rather than a theme with the logo swapped in.

Tools

Editors, boards, pipelines. The software a team opens every day and forgets to complain about.

On the table

Four things in the shop. Some are ours. Some belong to a client.

  1. Two boats sharing one net
    01

    Low Tide

    A co-op fishing game. Two boats, one storm, a shared net.

  2. An open journal with an orange ribbon
    02

    Paper Route

    A small press on the web. Essays, a shop, a colophon.

  3. A board of blank cards, one of them orange
    03

    Switchyard

    A dispatch board for a crew that works after midnight.

  4. A browser window with one orange block
    04

    Lantern

    A product site that still makes sense six months later.

How it goes

  1. 01

    A conversation

    What it is, who it is for, and what done means. Written down before anyone opens an editor.

  2. 02

    A weekly build

    Something you can click. If a week has no build, the week did not happen.

  3. 03

    The repository is yours

    Code, content, accounts. After launch we stay, if you want us to.

A paragraph is enough.

What you want to make, and when you hope to ship it.